Corkscrew Crash: Difference between revisions

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{{Move Infobox|name=Corkscrew Crash|type=Steel|category=—|power=—|accuracy=—|pp=1|target={{Move Target Grid|hitsAll=|hitsOppositeFoe=1|hitsAdjacentFoe=1|hitsExtendedFoe=|hitsSelf=|hitsAdjacentAlly=1|hitsExtendedAlly=}}}}
{{Move Infobox|name=Corkscrew Crash|type=Steel|category=—|power=—|accuracy=—|pp=1|target={{Move Target Grid|hitsAll=|hitsOppositeFoe=1|hitsAdjacentFoe=1|hitsExtendedFoe=|hitsSelf=|hitsAdjacentAlly=1|hitsExtendedAlly=}}}}
 
For more information on this move [https://bulbapedia.bulbagarden.net/wiki/Corkscrew_Crash_(move) visit Bulbapedia here].
=== Description ===
=== Description ===
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
=== Affected Moves ===
{| class="wikitable sortable"
! Move !! Power
|-
| [[Anchor Shot]] || 160
|-
| [[Behemoth Bash]] || 180
|-
| [[Behemoth Blade]] || 180
|-
| [[Bullet Punch]] || 100
|-
| [[Doom Desire]] || 200
|-
| [[Double Iron Bash]] || 160
|-
| [[Flash Cannon]] || 160
|-
| [[Gear Grind]] || 180
|-
| [[Gigaton Hammer]] || 200
|-
| [[Gyro Ball]] || 160
|-
| [[Hard Press]] || 160
|-
| [[Heavy Slam]] || 160
|-
| [[Iron Head]] || 160
|-
| [[Iron Tail]] || 180
|-
| [[Magnet Bomb]] || 120
|-
| [[Make It Rain]] || 190
|-
| [[Metal Burst]] || 100
|-
| [[Metal Claw]] || 100
|-
| [[Meteor Mash]] || 175
|-
| [[Mirror Shot]] || 120
|-
| [[Smart Strike]] || 140
|-
| [[Spin Out]] || 180
|-
| [[Steel Beam]] || 200
|-
| [[Steel Roller]] || 195
|-
| [[Steel Wing]] || 140
|-
| [[Sunsteel Strike]] || 180
|-
| [[Tachyon Cutter]] || 100
|}

Latest revision as of 05:42, 17 June 2025

Corkscrew Crash
Type Steel
Category
Power
Accuracy
PP 1
Targeting
Opponent Opponent Opponent
Self Ally Ally

For more information on this move visit Bulbapedia here.

Description

The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.

Affected Moves

Move Power
Anchor Shot 160
Behemoth Bash 180
Behemoth Blade 180
Bullet Punch 100
Doom Desire 200
Double Iron Bash 160
Flash Cannon 160
Gear Grind 180
Gigaton Hammer 200
Gyro Ball 160
Hard Press 160
Heavy Slam 160
Iron Head 160
Iron Tail 180
Magnet Bomb 120
Make It Rain 190
Metal Burst 100
Metal Claw 100
Meteor Mash 175
Mirror Shot 120
Smart Strike 140
Spin Out 180
Steel Beam 200
Steel Roller 195
Steel Wing 140
Sunsteel Strike 180
Tachyon Cutter 100