Hyper Beam: Difference between revisions

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{{Move Infobox|name=Hyper Beam|type=Normal|category=Special|power=150|accuracy=90|pp=5|target={{Move Target Grid|hitsAll=|hitsOppositeFoe=1|hitsAdjacentFoe=1|hitsExtendedFoe=|hitsSelf=|hitsAdjacentAlly=1|hitsExtendedAlly=}}}}
{{Move Infobox|name=Hyper Beam|type=Normal|category=Special|power=150|accuracy=90|pp=5|target={{Move Target Grid|hitsAll=|hitsOppositeFoe=1|hitsAdjacentFoe=1|hitsExtendedFoe=|hitsSelf=|hitsAdjacentAlly=1|hitsExtendedAlly=}}}}
 
For more information on this move [https://bulbapedia.bulbagarden.net/wiki/Hyper_Beam_(move) visit Bulbapedia here].
=== Description ===
=== Description ===
The target is attacked with a powerful beam. The user can't move on the next turn.
The target is attacked with a powerful beam. The user can't move on the next turn.
=== Z-Moves ===
=== Z-Moves ===
{| class="wikitable sortable"
{| class="wikitable sortable"

Latest revision as of 05:41, 17 June 2025

Hyper Beam
Type Normal
Category Special
Power 150
Accuracy 90
PP 5
Targeting
Opponent Opponent Opponent
Self Ally Ally

For more information on this move visit Bulbapedia here.

Description

The target is attacked with a powerful beam. The user can't move on the next turn.

Z-Moves

Crystal Z-Move Base Power
Normalium Z Breakneck Blitz 200