High Jump Kick: Difference between revisions
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(Creating High Jump Kick) |
m (Updating High Jump Kick) |
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| Line 2: | Line 2: | ||
=== Effects === | === Effects === | ||
* | * User takes crash damage if it misses. | ||
=== Z-Moves === | === Z-Moves === | ||
Revision as of 08:48, 25 May 2025
| High Jump Kick | |||||||
|---|---|---|---|---|---|---|---|
| Type | Fighting | ||||||
| Category | Physical | ||||||
| Power | 130 | ||||||
| Accuracy | 90 | ||||||
| PP | 10 | ||||||
| Targeting | |||||||
| |||||||
Effects
- User takes crash damage if it misses.
Z-Moves
| Crystal | Z-Move | Base Power |
|---|---|---|
| fightinium_z | All-Out Pummeling | 195 |