Hyper Beam: Difference between revisions
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(Creating Hyper Beam) |
m (Updating Hyper Beam) |
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=== Effects === | === Effects === | ||
* | * User must recharge on the next turn. | ||
=== Z-Moves === | === Z-Moves === | ||
Revision as of 08:48, 25 May 2025
| Hyper Beam | |||||||
|---|---|---|---|---|---|---|---|
| Type | Normal | ||||||
| Category | Special | ||||||
| Power | 150 | ||||||
| Accuracy | 90 | ||||||
| PP | 5 | ||||||
| Targeting | |||||||
| |||||||
Effects
- User must recharge on the next turn.
Z-Moves
| Crystal | Z-Move | Base Power |
|---|---|---|
| normalium_z | Breakneck Blitz | 200 |