Fake Out: Difference between revisions
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m (Updating Fake Out) |
m (Updating Fake Out) |
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=== Effects === | === Effects === | ||
* Has priority +3. | * Has priority +3. | ||
* | * May cause flinching (100% chance). | ||
* _Unhandled effect_: **FakeOut** | * _Unhandled effect_: **FakeOut** | ||
Revision as of 08:48, 25 May 2025
| Fake Out | |||||||
|---|---|---|---|---|---|---|---|
| Type | Normal | ||||||
| Category | Physical | ||||||
| Power | 40 | ||||||
| Accuracy | 100 | ||||||
| PP | 10 | ||||||
| Targeting | |||||||
| |||||||
Effects
- Has priority +3.
- May cause flinching (100% chance).
- _Unhandled effect_: **FakeOut**
Z-Moves
| Crystal | Z-Move | Base Power |
|---|---|---|
| normalium_z | Breakneck Blitz | 100 |