Hyper Beam: Difference between revisions

From I-Pixelmon
Jump to navigation Jump to search
m (Updating Hyper Beam)
m (Updating Hyper Beam)
Line 1: Line 1:
{{Move Infobox|name=Hyper Beam|type=Normal|category=Special|power=150|accuracy=90|pp=5|target={{Move Target Grid|hitsAll=|hitsOppositeFoe=1|hitsAdjacentFoe=1|hitsExtendedFoe=|hitsSelf=|hitsAdjacentAlly=1|hitsExtendedAlly=}}}}
{{Move Infobox|name=Hyper Beam|type=Normal|category=Special|power=150|accuracy=90|pp=5|target={{Move Target Grid|hitsAll=|hitsOppositeFoe=1|hitsAdjacentFoe=1|hitsExtendedFoe=|hitsSelf=|hitsAdjacentAlly=1|hitsExtendedAlly=}}}}


=== Effects ===
=== Description ===
* User must recharge next turn.
The target is attacked with a powerful beam. The user can't move on the next turn.


=== Z-Moves ===
=== Z-Moves ===

Revision as of 20:48, 27 May 2025

Hyper Beam
Type Normal
Category Special
Power 150
Accuracy 90
PP 5
Targeting
Opponent Opponent Opponent
Self Ally Ally


Description

The target is attacked with a powerful beam. The user can't move on the next turn.

Z-Moves

Crystal Z-Move Base Power
normalium_z Breakneck Blitz 200