High Jump Kick: Difference between revisions

From I-Pixelmon
Jump to navigation Jump to search
m (Updating High Jump Kick)
m (Update High Jump Kick)
Line 1: Line 1:
{{Move Infobox|name=High Jump Kick|type=Fighting|category=Physical|power=130|accuracy=90|pp=10|target={{Move Target Grid|hitsAll=|hitsOppositeFoe=1|hitsAdjacentFoe=1|hitsExtendedFoe=|hitsSelf=|hitsAdjacentAlly=1|hitsExtendedAlly=}}}}
{{Move Infobox|name=High Jump Kick|type=Fighting|category=Physical|power=130|accuracy=90|pp=10|target={{Move Target Grid|hitsAll=|hitsOppositeFoe=1|hitsAdjacentFoe=1|hitsExtendedFoe=|hitsSelf=|hitsAdjacentAlly=1|hitsExtendedAlly=}}}}
=== Description ===
=== Description ===
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
=== Z-Moves ===
=== Z-Moves ===
{| class="wikitable sortable"
{| class="wikitable sortable"

Revision as of 05:36, 17 June 2025

High Jump Kick
Type Fighting
Category Physical
Power 130
Accuracy 90
PP 10
Targeting
Opponent Opponent Opponent
Self Ally Ally

Description

The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.

Z-Moves

Crystal Z-Move Base Power
Fightinium Z All-Out Pummeling 195