Snore: Difference between revisions
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{{Move Infobox|name=Snore|type=Normal|category=Special|power=50|accuracy=100|pp=15|target={{Move Target Grid|hitsAll=|hitsOppositeFoe=1|hitsAdjacentFoe=1|hitsExtendedFoe=|hitsSelf=|hitsAdjacentAlly=1|hitsExtendedAlly=}}}} | {{Move Infobox|name=Snore|type=Normal|category=Special|power=50|accuracy=100|pp=15|target={{Move Target Grid|hitsAll=|hitsOppositeFoe=1|hitsAdjacentFoe=1|hitsExtendedFoe=|hitsSelf=|hitsAdjacentAlly=1|hitsExtendedAlly=}}}} | ||
=== Description === | === Description === | ||
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | ||
=== Z-Moves === | === Z-Moves === | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
Revision as of 05:37, 17 June 2025
| Snore | |||||||
|---|---|---|---|---|---|---|---|
| Type | Normal | ||||||
| Category | Special | ||||||
| Power | 50 | ||||||
| Accuracy | 100 | ||||||
| PP | 15 | ||||||
| Targeting | |||||||
| |||||||
Description
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Z-Moves
| Crystal | Z-Move | Base Power |
|---|---|---|
| Normalium Z | Z-Snore | 0 |