Fake Out: Difference between revisions

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=== Effects ===
=== Effects ===
* _Unhandled effect_: Priority
* Has priority 3.
* _Unhandled effect_: Flinch
* Has (100% chance) chance to flinch the target.
* _Unhandled effect_: FakeOut
* _Unhandled effect_: FakeOut



Revision as of 08:30, 25 May 2025

Fake Out
Type Normal
Category Physical
Power 40
Accuracy 100
PP 10
Targeting
Opponent Opponent Opponent
Self Ally Ally


Effects

  • Has priority 3.
  • Has (100% chance) chance to flinch the target.
  • _Unhandled effect_: FakeOut

Z-Moves

Crystal Z-Move Base Power
normalium_z Breakneck Blitz 100