Fake Out: Difference between revisions
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(Creating Fake Out) |
m (Updating Fake Out) |
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=== Effects === | === Effects === | ||
* | * Has priority 3. | ||
* | * Has (100% chance) chance to flinch the target. | ||
* _Unhandled effect_: FakeOut | * _Unhandled effect_: FakeOut | ||
Revision as of 08:30, 25 May 2025
| Fake Out | |||||||
|---|---|---|---|---|---|---|---|
| Type | Normal | ||||||
| Category | Physical | ||||||
| Power | 40 | ||||||
| Accuracy | 100 | ||||||
| PP | 10 | ||||||
| Targeting | |||||||
| |||||||
Effects
- Has priority 3.
- Has (100% chance) chance to flinch the target.
- _Unhandled effect_: FakeOut
Z-Moves
| Crystal | Z-Move | Base Power |
|---|---|---|
| normalium_z | Breakneck Blitz | 100 |