Axe Kick: Difference between revisions
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(Creating Axe Kick) |
m (Updating Axe Kick) |
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=== Effects === | === Effects === | ||
* _Unhandled effect_: JumpKick | * _Unhandled effect_: **JumpKick** | ||
* | * May confuse the target (30% chance). | ||
=== Z-Moves === | === Z-Moves === | ||
Revision as of 08:41, 25 May 2025
| Axe Kick | |||||||
|---|---|---|---|---|---|---|---|
| Type | Fighting | ||||||
| Category | Physical | ||||||
| Power | 120 | ||||||
| Accuracy | 90 | ||||||
| PP | 10 | ||||||
| Targeting | |||||||
| |||||||
Effects
- _Unhandled effect_: **JumpKick**
- May confuse the target (30% chance).
Z-Moves
| Crystal | Z-Move | Base Power |
|---|---|---|
| fightinium_z | All-Out Pummeling | 190 |