Hyper Beam: Difference between revisions

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(Creating Hyper Beam)
 
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=== Effects ===
=== Effects ===
* _Unhandled effect_: Recharge
* User must recharge on the next turn.


=== Z-Moves ===
=== Z-Moves ===

Revision as of 08:48, 25 May 2025

Hyper Beam
Type Normal
Category Special
Power 150
Accuracy 90
PP 5
Targeting
Opponent Opponent Opponent
Self Ally Ally


Effects

  • User must recharge on the next turn.

Z-Moves

Crystal Z-Move Base Power
normalium_z Breakneck Blitz 200