Dizzy Punch: Difference between revisions

From I-Pixelmon
Jump to navigation Jump to search
m (Updating Dizzy Punch)
m (Updating Dizzy Punch)
Line 1: Line 1:
{{Move Infobox|name=Dizzy Punch|type=Normal|category=Physical|power=80|accuracy=100|pp=10|target={{Move Target Grid|hitsAll=|hitsOppositeFoe=1|hitsAdjacentFoe=1|hitsExtendedFoe=|hitsSelf=|hitsAdjacentAlly=1|hitsExtendedAlly=}}}}
{{Move Infobox|name=Dizzy Punch|type=Normal|category=Physical|power=80|accuracy=100|pp=10|target={{Move Target Grid|hitsAll=|hitsOppositeFoe=1|hitsAdjacentFoe=1|hitsExtendedFoe=|hitsSelf=|hitsAdjacentAlly=1|hitsExtendedAlly=}}}}


=== Effects ===
=== Description ===
* May confuse (20% chance).
The target is hit with rhythmically launched punches. This may also leave the target confused.


=== Z-Moves ===
=== Z-Moves ===

Revision as of 20:47, 27 May 2025

Dizzy Punch
Type Normal
Category Physical
Power 80
Accuracy 100
PP 10
Targeting
Opponent Opponent Opponent
Self Ally Ally


Description

The target is hit with rhythmically launched punches. This may also leave the target confused.

Z-Moves

Crystal Z-Move Base Power
normalium_z Breakneck Blitz 140