Skull Bash: Difference between revisions

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m (Updating Skull Bash)
m (Updating Skull Bash)
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{{Move Infobox|name=Skull Bash|type=Normal|category=Physical|power=130|accuracy=100|pp=10|target={{Move Target Grid|hitsAll=|hitsOppositeFoe=1|hitsAdjacentFoe=1|hitsExtendedFoe=|hitsSelf=|hitsAdjacentAlly=1|hitsExtendedAlly=}}}}
{{Move Infobox|name=Skull Bash|type=Normal|category=Physical|power=130|accuracy=100|pp=10|target={{Move Target Grid|hitsAll=|hitsOppositeFoe=1|hitsAdjacentFoe=1|hitsExtendedFoe=|hitsSelf=|hitsAdjacentAlly=1|hitsExtendedAlly=}}}}


=== Effects ===
=== Description ===
* _Unhandled effect_: **SkullBash**
The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn.


=== Z-Moves ===
=== Z-Moves ===

Revision as of 20:49, 27 May 2025

Skull Bash
Type Normal
Category Physical
Power 130
Accuracy 100
PP 10
Targeting
Opponent Opponent Opponent
Self Ally Ally


Description

The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn.

Z-Moves

Crystal Z-Move Base Power
normalium_z Breakneck Blitz 195